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The game received favorable reviews according to the review aggregation website GameRankings. This included commercials played on major cable networks, such as ABC and Comedy Central, and a spot on the demo discs packed in every new PlayStation console sold at the time. Interplay gave the game a four million dollar budget for marketing the game, relatively large for a video game in the late 1990s. By the end of 1997, Shiny were looking into incorporating the tessellation graphics technology created for Messiah into Wild 9. The animations were rendered manually, instead of by the increasingly prevalent motion capture technique. And imagine if George Lucas then codirected it with Tex Avery." Kevin Munroe, designer and lead animator on the project, stated that the development team aimed for the feel of the game to be as ".if George Lucas co-wrote Star Wars with Lewis Carroll. Shortly after, Perry posted online that development on the Saturn version would resume if and when he was satisfied that Sega of America were making the Saturn a commercially viable platform. Perry's disillusionment with Sega of America's Saturn strategy was cited as the reason for the cancellation. The game initially started up development for the Sega Saturn and the PlayStation, however, the Saturn version was cancelled early in development. From there, the idea progressed to an item that could do hand-like motions, only with 1,000 times the strength of a typical human, before it finally evolved into the game's final premise of a male character, Wex, who controlled the "Rig". Initial ideas for the game included having a female character who possessed a special glove that could instantly vaporize enemies. Development for the game started in 1996, shortly after the release of Shiny's Earthworm Jim 2, and spanned three years.
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Developer Shiny Entertainment, publisher Interplay Entertainment, and key staff members, such as designers David Perry and Tom Tanaka all worked on the Earthworm Jim series and Wild 9. The game shared many key parties involved in Earthworm Jim series of video games. Karn kidnaps the rest of the "Wild 9" crew, leaving it up to Wex to rescue them and ultimately defeat Karn. The evil Karn, a being who is 376 years old, desires to use the "Rig" item as a method of enslaving and controlling the inhabitants of the universe.
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The "Nine" consists of "Nitro", who has serious allergy problems and explodes once coming across said allergens, "Pokkit", who has a special jacket with an infinite amount of pockets full of an infinite number of things, "Pilfer", a lizard with thousands of separate personalities, "Volstagg", a strong person with gorilla and gazelle DNA, "Crystal", who is solar powered and has a body made of crystal with living hair, "Boomer McTwist", who has powers from wearing the kilt of her Scottish superhero father, "MacSheen", who is adept with tools but is rather hormonal, "Henry", a being made entirely out of living water and "B'Angus"(B is silent), who looks similar to a chihuahua, and lives inside the Rig item, providing advice for Wex.
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He eventually meets up with eight other off-beat, strange adventurers, and becomes the leader of the group, which they dub the "Wild 9". The game stars Wex Major, a young male who gets lost in an unfamiliar galaxy. Common scenarios involve bashing them into the floor or walls, or carrying enemies and moving them into other parts of the environments, like pits or spikes. The "Rig" latches on to enemies, allowing the player to whip around or thrash enemies.
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Wex's main weapon is called the "Rig", which is an electrical beam coming from Wex's back, used to defeat enemies. The player controls the movements of the main character, Wex Major, manipulating him around obstacles through to the end of the level. While the game has 3D, polygonal graphics, gameplay only takes place on a 2D plane, although occasionally, the game does allow for the player to move the character into the foreground or background.
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The game plays as a run and gun platform sidescrolling video game.
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